Don't have an account? Sign up for free! Where is Freeside located? Anyone have directions? I've been all over the south but I'm getting itchy to hit the strip. User Info: comatoast Thanks a lot. I most definitely found a whole crap load of those deathclaws Must be on the right path I guess. Bust out a stealthboy and run or what? Entering Freeside through the east gate, players will see a Ghoul resting on a wall.
Speaking to him allows players to learn more about Freeside, but only if he is given a cap. The tips can reveal quests or the gangs that run Freeside to the player. Rotface will also speak about locations nearby to Freeside. After giving him enough caps, players can find him with a new hat. It will be Eulogy Jones' hat from Fallout 3. How it got to New Vegas is unknown, but players can take it for themselves through any means they want. Just don't expect anymore tips after doing so. Depending on the reputation the player has in Freeside, the citizens might react in different ways.
If the player is idolized or loved in the town, the Kings will provide water or other aid items to the player. They might also assist in combat if they are nearby.
This discount will go away if the reputation goes up or down. Having a terrible reputation will make it so that the thugs around Freeside do not attack the player at all. He will tell the player the NCR have bounties out on fiends. He will even provide intel about the targets and help the player out. After killing the targets, Little Buster will leave McCarran and travel the wastes. It seems the bounty hunter does not get too far. He will be surrounded by three thugs, most likely the people who killed him.
Despite the sad end, players can loot him for his unique bladed gauntlet. Players with the Wild Wasteland perk will get a surprise as they leave a building. After leaving, a group of old women will ambush the player and attack them.
These ambushers are called Maud's Muggers, a reference to a Monty Python skit. As unexpected as it is, players can easily defeat the would-be muggers. Where over time he became a major part in the Followers of the Apocalypse operation.
Though he suffers from social anxiety, Arcade is witty,smart with words, and is a fantastic person to share a conversation with because of mass knowledge.
Most of his learning comes from reading pre-war books in his pasttime. Because of this, he conjure up a fluency in Latin, a deep history of the old war, and a outtake in how society should be run today in this "post-apocalyptic world".
But he is not all brains surprisingly. He has realized to make a better world, a few eggs got to be broken. So though he still may have his peaceful nature like the Followers, he ain't afraid to give you the one-two punch. Though her division and cause are struggling, she has been able to keep high spirits and maintain optimistic on the future. The King - The main head-honcho of the most respected and bizarre gangs in Freeside and of New Vegas. The King tries his best to keep the streets of Freeside squeaky clean.
There the gang discovered that the school was a type of monastery to a single man, whose name was unknown, but had gotten by the title of "The King".
Soon after, they had done their best to impersonate him and eventually other outsiders follow suit. Now, The King leads the his gang called " The Kings " in keeping Freeside peaceful and controls all forms of supplies food,water,guns,etc.
Nothing that happens goes pass Him. The King is a likely, honest fella, but he has no patience for time wasters and wishes all who visit him to get down to the point. The King is easily one of the most feared and respected figured heads of Freeside. Getting on his good side who prove wise. Pacer - As the right-hand man of The King, his priority is to make sure all operations are running smoothly to ensure the Kings keep Freeside under their control.
Pacer and The King have had a long history with each other as they used to be good childhood friends. Which in turn, makes them trust one another dearly. Though Pacer actively goes against many of The King's requests and wishes, he never talks ill about him and gives Him the the utmost respect.
Though Pacer may seem like a jerk to most, he means good and just wishes not to let his gang or The King down. Simon - Before hoping to score some sweet firepower at the Silver Rush, you must first be greeted and judged by Simon.
By greeted, he'll say welcome and then force you to hand over any and all weapons to him before entering the store. Then he'll judge you. He'll determine to make sure your not drunk or high and that you are serious in buying something and not wasting everyone's time. Only then will he let you in. He's been working with the Van Graffs Family for a handful of years as the door guard.
Due to his structure job, he may come off as an hard-ass. This misconception can be easily broken when you work with him as he enjoys joking from time to time. Don't try anything fishy in his present, as he won't think twice in transforming you into a pile of ash. She serves as the leader of the New Vegas branch of business for the Van Graff. Her role is run the shop and stock as smooth as possible. She also is the negotiate prices with buyers who wish to buy a sum of the weapon stock.
She is, more or less, seen as the face of the Silver Rush. She is seen as very mean, cold woman. Who does not care about anything else other than having the business prosper. Jean Baptiste Cutting - The head of security and second-in-command, Jean Baptiste duties are to protect and serve as his half-sister Gloria, cuts all the deals.
He does not waste his time dabbling in negotiations or attempting to strike sales. He watches all his customers with a keen eye, and if need be, puts the fear right into them. He is the muscle of the Silver Rush.
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