What does exile mean in magic the gathering




















That being said, there are always exceptions to the rules. Perhaps one of the most interesting exceptions is Squee, the Immortal. As you can see, Squee, the Immortal can be cast either from exile or the graveyard.

In fact, it may even be beneficial to let him go to exile to avoid incurring the commander tax when you cast him again. There are plenty of other goblin commanders to choose. One way to achieve this is with Mindslaver. Mindslaver allows you to make all choices a player would normally make on their turn, including things like casting spells, activating abilities, and who they target.

Since players decide whether their Commander goes into exile after an exiling spell is cast on it, this means you can make that choice for them, too.

This is a complex strategy entirely dependent on chance. Some spells and abilities exile an object without any way to return that object to another zone.

Other spells and abilities exile an object only temporarily. However, once a player is allowed to look at a card exiled face down, that player may continue to look at that card as long as it remains exiled, even if the instruction allowing the player to do so no longer applies. Edit source History Talk 0.

A zone. Exile is essentially a holding area for cards. Exile The exile zone is essentially a holding area for objects. Some spells and abilities exile an object without any way to return that object to another zone.

Other spells and abilities exile an object only temporarily. Exiled cards are, by default, kept face up and may be examined by any player at any time. However, once a player is allowed to look at a card exiled face down, that player may continue to look at that card as long as it remains exiled, even if the instruction allowing the player to do so no longer applies.

Unless that card is being cast face down see rule A player may cast such a spell only if they are allowed to look at the face-down card in exile and if the resulting spell has the specified qualities. Face-down cards in exile should be kept in separate piles based on when they were exiled and how they were exiled. If a player is instructed to choose an exiled card, the player may choose a specific face-down card only if the player is allowed to look at that card. Otherwise, they may choose a pile of face-down exiled cards, and then a card is chosen at random from within that pile.

See rule Exiled cards that might return to the battlefield or any other zone should be kept in separate piles to keep track of their respective ways of returning. Exiled cards that may have an impact on the game due to their own abilities such as cards with haunt or the abilities of the cards that exiled them should likewise be kept in separate piles. Cards with that text have received errata in the Oracle card reference. See Exile. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.

You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.

At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard. When Parallax Nexus leaves the battlefield, each player returns to his or her hand all exiled cards. If it's an instant or sorcery card, exile it.

You may cast it without paying its mana cost for as long as it remains exiled. If it has X in its mana cost, X is 0. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.



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