Should i get ff7




















But while Final Fantasy 7 Remake successfully translates many of the things fans loved about the original to something new players can enjoy, it also has several archaic elements that are hard to get over. Its early-game side quests are tedious, requiring players to do things like kill a few rats in an empty lot and slog through the same sets of low-level monsters they just fought a few minutes earlier, all with the boring narrative context of making money to gain reputation as a mercenary.

This is made all the more frustrating by the fact that these quests hide some of FF7 Remake' s best moments , forcing players to trudge through them if they want to see character-building story sequences.

Side quests get better in the late-game, with story framing that makes them far more meaningful, but new players would be forgiven for bouncing off the earlier ones. Traversal and puzzles can also be incredibly tedious.

Often, the way forward is immediately clear, but players have to sit through long animations - a character climbing across monkey bars, a dog running along a wall to pull a lever, an extremely slow metal arm moving a box, etc. One particularly obnoxious "puzzle" requires players to push the right and left thumbsticks up or down with precise timing, which leads to many frustrating do-overs and seconds of waiting through animations.

This puzzle is a cheeky reference to a similarly frustrating one in the original Final Fantasy 7 , but considering the other tedious puzzles added in, its inclusion is just another annoyance.

Repeated encounters with low-level enemies in missions that drag on for too long do nothing to help these puzzles seem less like padding, especially in the game's middle chapters, where some objectives feel unimportant to the plot or otherwise unnecessarily drawn-out. Final Fantasy 7 Remake' s biggest flaw from a new player's perspective, however, is its story. The remake's basic plot of an eco-terrorist group's struggle against a corporate superpower is grounded and nuanced.

Characters regularly grapple with the relative morality of their actions, and it's a simple but effective narrative. But Final Fantasy 7 Remake leaves too many questions unanswered. Mysteries about Cloud's backstory, and particularly his relationship to FF7' s villain, Sephiroth , are teased but never explained. This was true in the original, but Sephiroth didn't appear until much later. Here, he's a constant presence, and players never find out who he is, why Cloud seems to hate him, or why he's so dangerous.

Eventually, players are literally just told by a character that Sephiroth is the biggest threat to the world, but it's not clear why or how, and his status as antagonist feels undeserved as a result. There's also bits of story that feel out of place. In Intergrade, you can now switch between performance 60fps fixed and graphics 4K, more graphical flourishes modes.

The former is a revelation during your battles across both the game and the Intermission chapters, as your team fluidly moves around enemies. It feels easier on the eyes and just more satisfying to play. There's also a new photo mode in Intergrade , making it easier to captures some beautiful stills from what is a gorgeous game. I've added my favorite shots at the bottom. There are some other PS5 upgrades, too.

I was only reminded of the difference during the motorcycle chase during the base game, where you can literally feel the texture of parts of your tarmac. As you might also expect, the loading speeds are also hugely improved: loading your saved game, or hopping between chapters are both incredibly swift. But do the environments, battles and rambunctious ninjas demand next-gen console hardware?

There are other parts, as you navigate levels, that seem to be there expressly to showcase how smoothly the PS5 can handle a ninja hurtling down a mechanized fire pole, with scaffolding, levels and items shooting past — all backed by a five-track jazz arrangement. I'm not joking. This seems to happen only once in the new parts of Midgar introduced in Intermission. For those that have played the Remake, you may remember how the Honeybee Inn sequence took a very different turn than in the original.

They took a scene that many loved in the original and, in my personal opinion, made it significantly better. That entire sequence was beloved by many for its humor, its action, and it's levity that it provided without using the drag community as a punchline. It was pretty cool and according to Toriyama, it is just once instance in which the Remake will add something new, something the team hopes fans enjoy. He added, "Going forward, I'm sure some parts of the Remake will differ significantly from the original.

I hope this scene can be a good example of how to approach such changes. We already knew that there would be some key differences by how Part One ended and the sequence seen with Zach.

Where it will go, however, is a mystery at this time outside of those currently working on the game. We don't have any looks at what Part Two will have to offer. No release dates, no trailers, no direction, but it looks like Square Enix could be shaping up for some kind of a reveal in the coming months.

In the meantime, players can dive in with a new experience now on PlayStation 5 with Yuffie's episode and with Intergrade that gives the entire experience a next-gen makeover.



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